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NDSolve   (Built-in Mathematica Symbol)
NDSolve[eqns, y, {x, x_min, x_max}] finds a numerical solution to the ordinary differential equations eqns for the function y with the independent variable x in the range ...
RectangleChart3D   (Built-in Mathematica Symbol)
RectangleChart3D[{{x_1, y_1, z_1}, {x_2, y_2, z_2}, ...}] makes a 3D rectangle chart with bars of width x_i, depth y_i and height z_i. RectangleChart3D[{..., w_i[{x_i, y_i, ...
Column Structure   (DatabaseLink Tutorial)
This section discusses commands that get information about database columns. If you find that the examples in this section do not work as shown, you may need to install or ...
MusicScale   (Music Package Symbol)
MusicScale[{i_1, i_2, ...}, freq, dur] creates a Sound object that is a sequence of pitches corresponding to numbers i_1, i_2, ..., a list of intervals measured in cents, ...
Calling .NET from Mathematica   (NETLink Tutorial)
.NET/Link provides Mathematica users with the ability to interact with arbitrary .NET types directly from Mathematica. You can create objects and call methods and properties ...
OpenCLFunctionLoad   (OpenCLLink Symbol)
OpenCLFunctionLoad[prog, fun, argtypes, blockdims] loads fun from source code prog, returning an OpenCLFunction object.OpenCLFunctionLoad[{progfile}, fun, argtypes, ...
Random Number Generation   (Mathematica Tutorial)
The ability to generate pseudorandom numbers is important for simulating events, estimating probabilities and other quantities, making randomized assignments or selections, ...
Music Package   (Music Package Tutorial)
The functions defined in Music` allow you to make conversions between cents and hertz, and play scales in one of the common tuning systems, or in a user-specified tuning ...
Numerical Examples   (Library Link Tutorial)
The functions accessible with Wolfram LibraryLink make it possible to optimize numerical computations while still keeping the flexibility and generality of Mathematica. If ...
ListAnimate   (Built-in Mathematica Symbol)
ListAnimate[{expr_1, expr_2, ...}] generates an animation whose frames are the successive expr_i. ListAnimate[list, fps] displays fps frames per second.
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