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Graphics Objects   (Mathematica Guide)
At the core of Mathematica's graphics language are geometrical objects, represented succinctly and efficiently by simple symbolic constructs —to which all of Mathematica's ...
The Structure of Graphics   (Mathematica Tutorial)
"Graphics and Sound" discusses how to use functions like Plot and ListPlot to plot graphs of functions and data. This tutorial discusses how Mathematica represents such ...
Version 6.0 pioneered the concept of complete structural integration of graphics—with graphics interleaving seamlessly into all input and output, and allowing immediate ...
FaceForm   (Built-in Mathematica Symbol)
FaceForm[g] is a graphics directive which specifies that faces of polygons and other filled graphics objects are to be drawn using the graphics directive or list of ...
Line   (Built-in Mathematica Symbol)
Line[{pt_1, pt_2, ...}] is a graphics primitive that represents a line joining a sequence of points. Line[{{pt_11, pt_12, ...}, {pt_21, ...}, ...}] represents a collection of ...
Symbolic Graphics Language   (Mathematica Guide)
Mathematica uses the powerful idea of building up all 2D and 3D graphics from symbolic primitives—which can be manipulated using all standard Mathematica functions and ...
Three-Dimensional Graphics Directives   (Mathematica Tutorial)
In three dimensions, just as in two dimensions, you can give various graphics directives to specify how the different elements in a graphics object should be rendered. All ...
Graphics3D   (Built-in Mathematica Symbol)
Graphics3D[primitives, options] represents a three-dimensional graphical image.
Lighting and Surface Properties   (Mathematica Tutorial)
With the default option setting Lighting->Automatic, Mathematica uses a simulated lighting model to determine how to color polygons in three-dimensional graphics. Mathematica ...
Combining Graphics   (Mathematica Guide)
The symbolic character of Mathematica graphics makes it straightforward to combine together different graphics constructs, both for presentation and interactive behavior—and ...
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