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RotateRight[expr, n] cycles the elements in expr n positions to the right. RotateRight[expr] cycles one position to the right. RotateRight[expr, {n_1, n_2, ...}] cycles ...

RotateLeft[expr, n] cycles the elements in expr n positions to the left. RotateLeft[expr] cycles one position to the left. RotateLeft[expr, {n_1, n_2, ...}] cycles elements ...

RotateLabel is an option for graphics and related functions that specifies whether labels on vertical frame axes should be rotated to be vertical.

RotationTransform[\[Theta]] gives a TransformationFunction that represents a rotation in 2D by \[Theta] radians about the origin.RotationTransform[\[Theta], p] gives a 2D ...

One of the most powerful aspects of graphics in Mathematica is their interactivity. Rotating, zooming, and panning your graphics allows for a more complete visualization ...

All the functionality in Geometry`Rotations` is now available in the built-in Mathematica kernel function RotationTransform.

RotationMatrix[\[Theta]] gives the 2D rotation matrix that rotates 2D vectors counterclockwise by \[Theta] radians.RotationMatrix[\[Theta], w] gives the 3D rotation matrix ...

ImageRotate[image] rotates image counterclockwise by 90\[Degree].ImageRotate[image, side] rotates image to make the top of the image be on the specified ...

Mathematica supports using joysticks, gamepads, 3D mice, and all other controller devices that follow the HID specification. In fact, in many cases, there is zero setup ...