ViewMatrix is an option for Graphics3D and related functions that can be used to specify a pair of explicit homogeneous transformation and projection matrices for 3D ...
ViewVector is an option for Graphics3D and related functions which specifies the position and direction of a simulated camera used to view three-dimensional objects.
ViewVertical is an option for Graphics3D and related functions which specifies what direction in scaled coordinates should be vertical in the final image.
Mathematica supports a variety of coordinate systems, organized for ease and efficiency of both direct and programmatic use. It supports convenient robust automatic range and ...
ViewRange is an option for Graphics3D and related functions which specifies the range of distances from the view point to be included in displaying a three-dimensional scene.
Mathematica allows you to treat abstract 3D graphics using familiar physical metaphors. It provides not only real-time 3D manipulation, but also detailed programmatic control ...
ViewCenter is an option for Graphics3D and related functions which gives the scaled coordinates of the point which should appear at the center of the final image.
AffineTransform[m] gives a TransformationFunction that represents an affine transform that maps r to m.r. AffineTransform[{m, v}] gives an affine transform that maps r to m.r ...
ViewAngle is an option for Graphics3D and related functions which gives the opening half-angle for a simulated camera used to view the three-dimensional scene.
ViewPoint is an option for Graphics3D and related functions which gives the point in space from which three-dimensional objects are to be viewed.