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Custom Interface Construction   (Mathematica Overview)
Manipulate Introduction to Control Objects Views
Using a Notebook Interface   (Mathematica Tutorial)
If you use your computer via a purely graphical interface, you will typically double-click the Mathematica icon to start Mathematica. If you use your computer via a textually ...
Gamepad & Device Interface   (Mathematica Guide)
As soon as you connect almost any kind of controller or input device to your computer, Mathematica will immediately let you use it to control Manipulate, 3D graphics, etc. ...
Custom Interface Construction   (Mathematica Guide)
For many applications, high-level constructs like Manipulate and TabView will immediately give you the dynamic interactivity you need. Mathematica also allows you to create ...
Using a Text-Based Interface   (Mathematica Tutorial)
The standard front end interface, as discussed in "Using a Notebook Interface", is appropriate for most users' purposes. In some cases, however, you may not need to use the ...
Manipulate   (Built-in Mathematica Symbol)
Manipulate[expr, {u, u_min, u_max}] generates a version of expr with controls added to allow interactive manipulation of the value of u. Manipulate[expr, {u, u_min, u_max, ...
Notebook Interface   (Mathematica Overview)
Notebook Interfaces Doing Computations in Notebooks Notebooks as Documents
ImplementJavaInterface   (JLink Symbol)
ImplementJavaInterface[interfaces, mappings] uses the Dynamic Proxy facility of Java to create a new Java class and return an object of that class that implements the named ...
Notebook & Interface Customization   (Mathematica Guide)
Mathematica has over a thousand options that allow full control over every aspect of its interface. These options can be set interactively from menus, defined in stylesheets, ...
MathLink Interface 3   (Mathematica Tutorial)
The library now fully supports the Unicode character encoding forms UTF-8, UTF-16, and UTF-32. Use the following new API functions to put or get Unicode characters to or from ...
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