Inertia 2D/3D• Inertia is an option for Body that specifies the centroidal rotational inertia of a body. • The polar moment of inertia is specified by a scalar in Modeler2D. • In Modeler3D, the inertia is given as a list of six expressions corresponding to {Ixx, Iyy, Izz, Ixy, Iyz, Izx} for the body. The inertia matrix is then of the form {{Ixx, Ixy, Izx}, {Ixy, Iyy, Iyz}, {Izx, Iyz, Izz}}. Inertia can also be given as the full inertia matrix. • Inertia[bnum] returns the inertia (2D) or inertia properties (3D) of body bnum. • The inertia of each body is initially zero, unless otherwise specified. • The default setting Inertia->Automatic leaves the current inertia properties unchanged. • In Modeler3D, Inertia is also an option for GyroMoment. • See also: Centroid, InertiaMatrix, Mass, SetBodies. Further Examples Load the Modeler3D package and define a simple model. Here are the local inertia properties of the link body.
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Here the link body is given inertia properties with nonzero products of inertia.
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See HelpModel3D.
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