Vertex 2D/3D• Vertex[bnum, {lpnt1, lpnt2, ... , lpntn}] generates Point graphics primitives at each of the lpnti, on body bnum. Each lpnti can be either a local point number or local point coordinate {x, y} (2D) or {x, y, z} (3D). • Vertex[{point1, ... , pointn}] generates n points on several different bodies. • Vertex returns a list of Mathematica graphics primitives that are functions of mechanism location variables. • The Vertex function is analogous to the built-in Mathematica Point primitive. • See also: Edge, Facet. Further Examples Load the Modeler2D package and define a simple model. Here we add a new group of graphics to the help model that uses Vertex to draw several points. The absolute location of the new graphics depends on the rules passed to ShowHelpModel.
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See HelpModel2D.
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