XYZ 3D• XYZ is a setting for the Coordinates option that is used with coordinate conversion functions to specify the right-handed coordinate system X-Y-Z. • See also: CylindricalToXYZ, SphericalToXYZ, XYZToCylindrical, XYZToSpherical. Further Examples Load the Modeler3D package. Here is a vector in Cartesian coordinates converted to cylindrical.
Out[2]= | ![](/applications/mechsystems/FunctionIndex/HTMLImages/XYZ.en/XYZ.en_3.gif) |
Here it is converted back to Cartesian, but with a different ordering of x, y, and z.
Out[3]= | ![](/applications/mechsystems/FunctionIndex/HTMLImages/XYZ.en/XYZ.en_5.gif) |
Out[4]= | ![](/applications/mechsystems/FunctionIndex/HTMLImages/XYZ.en/XYZ.en_6.gif) |
Here is a vector in spherical coordinates converted to Cartesian.
Out[5]= | ![](/applications/mechsystems/FunctionIndex/HTMLImages/XYZ.en/XYZ.en_8.gif) |
Converting this back to spherical coordinates yields something that requires a few assumptions to be reduced to its original form.
Out[6]= | ![](/applications/mechsystems/FunctionIndex/HTMLImages/XYZ.en/XYZ.en_10.gif) |
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