YZX 3D• YZX is a setting for the Coordinates option that is used with coordinate conversion functions to specify the right-handed coordinate system Y-Z-X. • See also: CylindricalToXYZ, SphericalToXYZ, XYZToCylindrical, XYZToSpherical. Further Examples Load the Modeler3D package. Here is a vector in Cartesian coordinates converted to cylindrical.
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Here it is converted back to Cartesian, but with a different ordering of x, y, and z.
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Here is a vector in spherical coordinates converted to Cartesian.
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Converting this back to spherical coordinates yields something that requires a few assumptions to be reduced to its original form.
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