Scenes contain game objects, and can be thought of as the parts of your game. A scene can represent a main menu, individual level, or anything else. You usually only edit one scene at a time, however you may edit multiple scenes at once. Scenes are saved in the project's Assets directory and must be opened in order to be edited. The Wolfram Language allows scenes to be represented in a symbolic form that can be manipulated immediately.

UnityScene represent a scene

UnitySceneQ test whether an object is a scene

Scene Generation

CreateUnityScene create an empty scene

OpenUnityScene open a scene in the Assets folder

FindUnityScene find an open scene

Operations on Scenes

SaveUnityScene save the active scene

CloseUnityScene close an open scene

DeleteUnityScene delete a scene