UnityLink`
UnityLink`

CreateUnityAsset

CreateUnityAsset["path",obj]

与えられたUnityGameObject obj からのPathでアセットを作る.

詳細

  • CreateUnityAssetは,それが作成したアセットを返す.もし作成できなければ,$Failedを返す.

例題

  (2)

UnityLinkをロードする:

Unityプロジェクトを開く:

既存のUnityオブジェクトからアセットを作る:

メッシュがアセットディレクトリに保管されているかチェックする:

Wolfram Research (2019), CreateUnityAsset, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/FindUnityScene.html.

テキスト

Wolfram Research (2019), CreateUnityAsset, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/FindUnityScene.html.

CMS

Wolfram Language. 2019. "CreateUnityAsset." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/FindUnityScene.html.

APA

Wolfram Language. (2019). CreateUnityAsset. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/FindUnityScene.html

BibTeX

@misc{reference.wolfram_2022_createunityasset, author="Wolfram Research", title="{CreateUnityAsset}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/FindUnityScene.html}", note=[Accessed: 26-December-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_createunityasset, organization={Wolfram Research}, title={CreateUnityAsset}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/FindUnityScene.html}, note=[Accessed: 26-December-2024 ]}