UnityLink`
UnityLink`

UnitySceneQ

UnitySceneQ [obj]

obj が有効なUnitySceneオブジェクトであればTrueを,そうでなければFalseを与える.

例題

  (1)

パッケージをロードし,プロジェクトを開く:

式がUnitySceneかどうかをテストする:

オブジェクトを削除する:

Wolfram Research (2019), UnitySceneQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnitySceneQ.html.

テキスト

Wolfram Research (2019), UnitySceneQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnitySceneQ.html.

CMS

Wolfram Language. 2019. "UnitySceneQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnitySceneQ.html.

APA

Wolfram Language. (2019). UnitySceneQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnitySceneQ.html

BibTeX

@misc{reference.wolfram_2022_unitysceneq, author="Wolfram Research", title="{UnitySceneQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnitySceneQ.html}", note=[Accessed: 26-December-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unitysceneq, organization={Wolfram Research}, title={UnitySceneQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnitySceneQ.html}, note=[Accessed: 26-December-2024 ]}