UNITY LINK

Control the Unity Editor

Control the play state of the Unity editor from a notebook.

Load the UnityLink:

Open the roll-a-ball example project:

The play state of the Unity editor is typically controlled using the three buttons in the top center of the editor window:

Switch the Unity editor to play mode:

Pause the games execution:

Step through 100 frames:

Unpause the game:

Exit play mode: