WOLFRAM

UNITY LINK

Export a Graphics

Graphics and Graphics3D can be exported directly into Unity.

To a Game Object...

Export a Graphics3D as a game object with the necessary components to render it:

In[15]:=15
Out[15]=15

Both 2D and 3D graphics can be exported:

In[25]:=25
Out[25]=25

To a Mesh...

Export a graphics as a mesh object that can be used by MeshFilter and MeshCollider components:

In[16]:=16
Out[16]=16
Out[7]=7
  • Unity only supports triangle meshes, therefore continuous regions are discritized and triangulated before being exported to Unity.

To an Asset...

Export a graphics as an asset:

In[17]:=17
Out[17]=17
  • Meshes must be saved to the Assets folder in order to be used in a built Unity application or to be referenced across multiple scenes.