WORKFLOW

Export a Graphics

Graphics and Graphics3D can be exported directly into Unity.

To a Game Object...

Export a Graphics3D as a game object with the necessary components to render it:

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Both 2D and 3D graphics can be exported:

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To a Mesh...

Export a graphics as a mesh object that can be used by MeshFilter and MeshCollider components:

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  • Unity only supports triangle meshes, therefore continuous regions are discritized and triangulated before being exported to Unity.

To an Asset...

Export a graphics as an asset:

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  • Meshes must be saved to the Assets folder in order to be used in a built Unity application or to be referenced across multiple scenes.