4241 - 4250 of 4505 for *HatSearch Results
The Secant Method   (Mathematica Tutorial)
When derivatives cannot be computed symbolically, "Newton's" method will be used, but with a finite difference approximation to the Jacobian. This can have costs in terms of ...
Termination Conditions   (Mathematica Tutorial)
Mathematically, sufficient conditions for a local minimum of a smooth function are quite straightforward: x^* is a local minimum if ∇f(x^*)=0 and the Hessian ∇^2f(x^*) is ...
Using a Notebook Interface   (Mathematica Tutorial)
If you use your computer via a purely graphical interface, you will typically double-click the Mathematica icon to start Mathematica. If you use your computer via a textually ...
MathLink connections between Mathematica sessions. This starts up a link on port number 8000. This connects to the link on port 8000.
Using Nearest   (Mathematica Tutorial)
Nearest is used to find elements in a list that are closest to a given data point. Nearest function. Nearest works with numeric lists, tensors, or a list of strings.
Using Previous Results   (Mathematica Tutorial)
In doing calculations, you will often need to use previous results that you have got. In Mathematica, % always stands for your last result. Ways to refer to your previous ...
Using Symbols to Tag Objects   (Mathematica Tutorial)
There are many ways to use symbols in Mathematica. Here we use symbols as 'tags' for different types of objects. Working with physical units gives one simple example. When ...
Values for Symbols   (Mathematica Tutorial)
When Mathematica transforms an expression such as x+x into 2x, it is treating the variable x in a purely symbolic or formal fashion. In such cases, x is a symbol which can ...
Variables in Pure Functions and Rules   (Mathematica Tutorial)
Module and With allow you to give a specific list of symbols whose names you want to treat as local. In some situations, however, you want to automatically treat certain ...
Vector Operations   (Mathematica Tutorial)
Basic vector operations. This is a vector in three dimensions. This gives a vector u in the direction opposite to v with twice the magnitude.
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