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Continuous Distributions   (Mathematica Tutorial)
The functions described here are among the most commonly used continuous univariate statistical distributions. You can compute their densities, means, variances, and other ...
Controlling Infinite Evaluation   (Mathematica Tutorial)
The general principle that Mathematica follows in evaluating expressions is to go on applying transformation rules until the expressions no longer change. This means, for ...
Controlling Numerical Evaluation   (Mathematica Tutorial)
Attributes for controlling numerical evaluation. Usually N goes inside functions and gets applied to each of their arguments. This tells Mathematica not to apply N to the ...
Controlling the Display of Large ...   (Mathematica Tutorial)
When you do symbolic calculations, it is quite easy to end up with extremely complicated expressions. Often, you will not even want to see the complete result of a ...
Controlling the Precision of Results   (Mathematica Tutorial)
In doing numerical operations like NDSolve and NMinimize, Mathematica by default uses machine numbers. But by setting the option WorkingPrecision->n you can tell it to use ...
Converting between strings, boxes, and expressions. Here is a simple expression. This gives the InputForm of the expression as a string.
Converting Power Series to Normal ...   (Mathematica Tutorial)
Converting power series to normal expressions. Power series in Mathematica are represented in a special internal form, which keeps track of such attributes as their expansion ...
Convolutions and Correlations   (Mathematica Tutorial)
Convolution and correlation are central to many kinds of operations on lists of data. They are used in such areas as signal and image processing, statistical data analysis, ...
Coordinate Systems for ...   (Mathematica Tutorial)
Whenever Mathematica draws a three-dimensional object, it always effectively puts a cuboidal box around the object. With the default option setting Boxed->True, Mathematica ...
When you set up a graphics object in Mathematica, you give coordinates for the various graphical elements that appear. When Mathematica renders the graphics object, it has to ...
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