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The Representation of Textual Forms   (Mathematica Tutorial)
Like everything else in Mathematica the textual forms of expressions can themselves be represented as expressions. Textual forms that consist of one-dimensional sequences of ...
The Software Engineering of Mathematica   (Mathematica Tutorial)
Mathematica is one of the more complex software systems ever constructed. It is built from several million lines of source code, written in C/C++, Java and Mathematica. The C ...
The Standard Evaluation Procedure   (Mathematica Tutorial)
Here the standard procedure used by Mathematica to evaluate expressions is described. This procedure is the one followed for most kinds of expression. There are, however, ...
The Structure of Cells   (Mathematica Tutorial)
Expressions corresponding to cells. Here is a notebook containing a text cell and a Mathematica input cell. Here are the expressions corresponding to these cells.
The Structure of Graphics and Sound   (Mathematica Overview)
The Structure of Graphics Two-Dimensional Graphics Elements Graphics Directives and Options
The Structure of Graphics   (Mathematica Tutorial)
"Graphics and Sound" discusses how to use functions like Plot and ListPlot to plot graphs of functions and data. This tutorial discusses how Mathematica represents such ...
The Structure of Mathematica   (Mathematica Tutorial)
Mathematica is a modular software system in which the kernel which actually performs computations is separate from the front end which handles interaction with the user. The ...
The Syntax of the Mathematica Language   (Mathematica Tutorial)
Mathematica uses various syntactic rules to interpret input that you give, and to convert strings and boxes into expressions. The version of these rules that is used for ...
The Uncertainties of Numerical ...   (Mathematica Tutorial)
Mathematica does operations like numerical integration very differently from the way it does their symbolic counterparts. When you do a symbolic integral, Mathematica takes ...
Three-Dimensional Graphics Directives   (Mathematica Tutorial)
In three dimensions, just as in two dimensions, you can give various graphics directives to specify how the different elements in a graphics object should be rendered. All ...
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