Unicode: 00F7. Alias: Esc div Esc. Infix operator with built-in evaluation rules. x ÷ y is by default interpreted as Divide[x,y] or x/y. x ÷ y ÷ z groups as (x ÷ y) ÷ z.
Unicode: 2208. Aliases: Esc el Esc, Esc elem Esc. Infix operator with built-in evaluation rules. x ∈ y is by default interpreted as Element[x,y]. Not the same as \[Epsilon].
Unicode: 22C2. Alias: Esc inter Esc. Infix operator with built-in evaluation rules. x ⋂ y is by default interpreted as Intersection[x,y]. The character ⋂ is sometimes called ...
Unicode: 2264. Alias: Esc <= Esc. Infix operator with built-in evaluation rules. x ≤ y is by default interpreted as LessEqual[x,y].
Unicode: F7D9. Infix operator with built-in evaluation rules. x y is by default interpreted as Equal[x,y] or x==y. \[LongEqual] is drawn longer than \[RawEqual]. Used as an ...
Unicode: 2202. Alias: Esc pd Esc. Prefix operator with built-in evaluation rules. ∂_xy is by default interpreted as D[y,x]. ∂ is used in mathematics to indicate boundary. Esc ...
Unicode: 220F. Alias: Esc prod Esc. Compound operator with built-in evaluation rules. ∏_(i)^i_max(f) is by default interpreted as Product[f,{i,i_max}]. ∏_(i=i_min)^i_max(f) ...
\[Sum]
(Mathematica Character Name) Unicode: 2211. Alias: Esc sum Esc. Compound operator with built-in evaluation rules. ∑_(i)^i_max(f) is by default interpreted as Sum[f,{i,i_max}]. ∑_(i=i_min)^i_max(f)f is by ...
Unicode: 00D7. Alias: Esc * Esc. Infix operator with built-in evaluation rules. x × y is by default interpreted as Times[x,y], which is equivalent to x y or x*y. Not the same ...
Unicode: 22C3. Alias: Esc un Esc. Infix operator with built-in evaluation rules. x ⋃ y is by default interpreted as Union[x,y]. The character ⋃ is sometimes called 'cup'. Not ...