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\[Sharp]   (Mathematica Character Name)
Unicode: 266F. Letter-like form. Used to denote musical notes. Sometimes used in mathematical notation, typically to indicate some form of numbering or indexing. Not the same ...
\[SkeletonIndicator]   (Mathematica Character Name)
Unicode: 2043. Uninterpretable element. ⁃ name ⁃ is used on output to indicate an expression that has head name, but whose arguments will not explicitly be given. ...
\[SquareSubset]   (Mathematica Character Name)
Unicode: 228F. Infix set relation operator. x ⊏ y is by default interpreted as SquareSubset[x,y]. Used in computer science to indicate that x is a substring occurring at the ...
\[SquareSuperset]   (Mathematica Character Name)
Unicode: 2290. Infix set relation operator. x ⊐ y is by default interpreted as SquareSuperset[x,y]. Used in computer science to indicate that x is a substring occurring at ...
\[Star]   (Mathematica Character Name)
Unicode: 22C6. Alias: Esc star Esc. Infix operator. x ⋆ y is by default interpreted as Star[x,y]. Used to denote convolution and generalized forms of multiplication. ...
\[Succeeds]   (Mathematica Character Name)
Unicode: 227B. Infix ordering operator. x ≻ y is by default interpreted as Succeeds[x,y]. Used in mathematics to indicate various notions of partial ordering. Often applied ...
\[TildeTilde]   (Mathematica Character Name)
Unicode: 2248. Alias: Esc ~~ Esc. Infix similarity operator. x ≈ y is by default interpreted as TildeTilde[x,y]. Used for various notions of approximate or asymptotic ...
\[Trademark]   (Mathematica Character Name)
Unicode: 2122. Alias: Esc tm Esc. Letter-like form. Used to indicate a trademark that may not be registered. Typically used only on the first occurrence of a trademark in a ...
\[Wedge]   (Mathematica Character Name)
Unicode: 22C0. Alias: Esc ^ Esc. Infix operator. x ⋀ y is by default interpreted as Wedge[x,y]. Used to mean wedge or exterior product and other generalized antisymmetric ...
ParabolicStopAndReversal   (Mathematica Indicator)
ParabolicStopAndReversal
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