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GUIScreenShot   (GUIKit Package Symbol)
GUIScreenShot[interface] generates a graphic that captures the current state of the runtime user interface.
Manipulate   (Built-in Mathematica Symbol)
Manipulate[expr, {u, u_min, u_max}] generates a version of expr with controls added to allow interactive manipulation of the value of u. Manipulate[expr, {u, u_min, u_max, ...
GUIKit Example: ColorChooser   (GUIKit Package Tutorial)
This example uses Widget["ColorChooser"] and includes sample code demonstrating how to
End   (Built-in Mathematica Symbol)
End[] returns the present context, and reverts to the previous one.
Gauss–Newton Methods   (Mathematica Tutorial)
For minimization problems for which the objective function is a sum of squares, it is often advantageous to use the special structure of the problem. Time and effort can be ...
\[CenterDot]   (Mathematica Character Name)
Unicode: 00B7. Alias: Esc . Esc. Infix operator. x · y is by default interpreted as CenterDot[x,y]. Used to indicate various forms of multiplication, particularly dot ...
\[CircleDot]   (Mathematica Character Name)
Unicode: 2299. Alias: Esc c. Esc. Infix operator. x ⊙ y is by default interpreted as CircleDot[x,y]. Used in mathematics for various operations related to multiplication, ...
\[DotlessI]   (Mathematica Character Name)
Unicode: 0131. Letter. Used when an i will have an overscript on top. May or may not match the ordinary i from the text font.
\[LeftTee]   (Mathematica Character Name)
Unicode: 22A3. Alias: Esc lT Esc. Infix operator. x ⊣ y is by default interpreted as LeftTee[x,y]. x ⊣ y ⊣ z groups as (x ⊣ y) ⊣ z. Used in mathematics to indicate the lack ...
\[Prime]   (Mathematica Character Name)
Unicode: 2032. Alias: Esc ' Esc. Letter-like form. Used to indicate angles in minutes or distances in feet. Used in an overscript position as an acute accent.
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