Unicode: 2260. Alias: Esc != Esc. Infix operator with built-in evaluation rules. x ≠ y is by default interpreted as Unequal[x,y].
\[Or]
(Mathematica Character Name) Unicode: 2228. Aliases: Esc || Esc, Esc or Esc. Infix operator with built-in evaluation rules. x ∨ y is by default interpreted as Or[x,y], equivalent to x||y. Not the same as ...
Unicode: 00F8. Alias: Esc o/ Esc. Letter. Included in ISO Latin-1. Not the same as \[EmptySet].
\[Phi]
(Mathematica Character Name) Unicode: 03D5. Aliases: Esc ph Esc, Esc phi Esc, Esc f Esc. Greek letter. Used in TraditionalForm for EulerPhi and GoldenRatio.
\[Pi]
(Mathematica Character Name) Unicode: 03C0. Aliases: Esc p Esc, Esc pi Esc. Greek letter with built-in value. Interpreted by default as the symbol Pi.
Unicode: F528. Alias: Esc pl Esc. Letter-like form. Used to indicate where expressions can be inserted in a form obtained by pasting the contents of a button. Not the same as ...
Unicode: 227A. Infix ordering operator. x ≺ y is by default interpreted as Precedes[x,y]. Used in mathematics to indicate various notions of partial ordering. Often applied ...
Unicode: 220F. Alias: Esc prod Esc. Compound operator with built-in evaluation rules. ∏_(i)^i_max(f) is by default interpreted as Product[f,{i,i_max}]. ∏_(i=i_min)^i_max(f) ...
Unicode: 002D. Raw operator. Equivalent to the ordinary ASCII character with code 45. As an overscript, used to indicate conjugation or negation. Also used to indicate an ...
Unicode: 00AE. Alias: Esc rtm Esc. Letter-like form. Used as a superscript to indicate a registered trademark such as Mathematica. Typically used only on the first occurrence ...