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\[LessEqual]   (Mathematica Character Name)
Unicode: 2264. Alias: Esc <= Esc. Infix operator with built-in evaluation rules. x ≤ y is by default interpreted as LessEqual[x,y].
\[LongEqual]   (Mathematica Character Name)
Unicode: F7D9. Infix operator with built-in evaluation rules. x  y is by default interpreted as Equal[x,y] or x==y. \[LongEqual] is drawn longer than \[RawEqual]. Used as an ...
\[PartialD]   (Mathematica Character Name)
Unicode: 2202. Alias: Esc pd Esc. Prefix operator with built-in evaluation rules. ∂_xy is by default interpreted as D[y,x]. ∂ is used in mathematics to indicate boundary. Esc ...
\[Product]   (Mathematica Character Name)
Unicode: 220F. Alias: Esc prod Esc. Compound operator with built-in evaluation rules. ∏_(i)^i_max(f) is by default interpreted as Product[f,{i,i_max}]. ∏_(i=i_min)^i_max(f) ...
\[Sum]   (Mathematica Character Name)
Unicode: 2211. Alias: Esc sum Esc. Compound operator with built-in evaluation rules. ∑_(i)^i_max(f) is by default interpreted as Sum[f,{i,i_max}]. ∑_(i=i_min)^i_max(f)f is by ...
\[Times]   (Mathematica Character Name)
Unicode: 00D7. Alias: Esc * Esc. Infix operator with built-in evaluation rules. x × y is by default interpreted as Times[x,y], which is equivalent to x y or x*y. Not the same ...
\[Union]   (Mathematica Character Name)
Unicode: 22C3. Alias: Esc un Esc. Infix operator with built-in evaluation rules. x ⋃ y is by default interpreted as Union[x,y]. The character ⋃ is sometimes called 'cup'. Not ...
GPX   (Mathematica Import/Export Format)
GPX global positioning data. Standard format for exchanging GPS location data. Stores GIS data recorded with GPS devices. GPX is an acronym for GPS Exchange Format. XML ...
GRIB   (Mathematica Import/Export Format)
GRIB scientific data file format. Self-describing format for exchanging scientific data. Commonly used in meteorology to store historical and forecast weather data. ...
Maya   (Mathematica Import/Export Format)
Autodesk Maya scene description format. 3D geometry format. Native format of the Maya modeling, animation, and rendering software. Used for storage and interchange of 3D ...
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