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Texture   (Built-in Mathematica Symbol)
Texture[obj] is a graphics directive that specifies that obj should be used as a texture on faces of polygons and other filled graphics objects.
ToBoxes   (Built-in Mathematica Symbol)
ToBoxes[expr] generates boxes corresponding to the printed form of expr in StandardForm. ToBoxes[expr, form] gives the boxes corresponding to output in the specified form.
Union   (Built-in Mathematica Symbol)
Union[list_1, list_2, ...] gives a sorted list of all the distinct elements that appear in any of the list_i. Union[list] gives a sorted version of a list, in which all ...
UnitStep   (Built-in Mathematica Symbol)
UnitStep[x] represents the unit step function, equal to 0 for x < 0 and 1 for x >= 0. UnitStep[x_1, x_2, ...] represents the multidimensional unit step function which is 1 ...
VectorAngle   (Built-in Mathematica Symbol)
VectorAngle[u, v] gives the angle between the vectors u and v.
VertexTextureCoordinates   (Built-in Mathematica Symbol)
VertexTextureCoordinates is an option for graphics primitives that specifies the texture coordinates to assign to vertices.
WaveletFilterCoefficients   (Built-in Mathematica Symbol)
WaveletFilterCoefficients[wave, filt] gives the filter coefficients for the symbolic wavelet wave of type filt.
WaveletPhi   (Built-in Mathematica Symbol)
WaveletPhi[wave, x] gives the scaling function \[Phi](x) for the symbolic wavelet wave evaluated at x.WaveletPhi[wave] gives the scaling function as a pure function.
WorkingPrecision   (Built-in Mathematica Symbol)
WorkingPrecision is an option for various numerical operations that specifies how many digits of precision should be maintained in internal computations.
$MachineEpsilon   (Built-in Mathematica Symbol)
$MachineEpsilon gives the difference between 1.0 and the next-nearest number representable as a machine-precision number.
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