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Group Theory Algorithms   (Mathematica Tutorial)
This tutorial introduces some basic algorithms for computing with finite permutation groups, other than those introduced in "Permutation Groups". A subgroup H of a group G ...
How Modules Work   (Mathematica Tutorial)
The way modules work in Mathematica is basically very simple. Every time any module is used, a new symbol is created to represent each of its local variables. The new symbol ...
Immediate and Delayed Definitions   (Mathematica Tutorial)
You may have noticed that there are two different ways to make assignments in Mathematica: lhs=rhs and lhs:=rhs. The basic difference between these forms is when the ...
Integrals That Can and Cannot Be Done   (Mathematica Tutorial)
Evaluating integrals is much more difficult than evaluating derivatives. For derivatives, there is a systematic procedure based on the chain rule that effectively allows any ...
Integral Transforms and Related ...   (Mathematica Tutorial)
One-dimensional Laplace transforms. The Laplace transform of a function f(t) is given by ∫_0^∞f(t)e^-stt. The inverse Laplace transform of F(s) is given for suitable γ by ( ...
Reshaping Graphics Objects   (Mathematica Tutorial)
In this tutorial, the following topics are discussed: The following sequence explains how to use the Reshape tool ( GraphicsBox[RasterBox[CompressedData[ ], {Offset[{0.5, ...
Mathematica Internet Connectivity   (Mathematica Tutorial)
Mathematica provides important functionality through accessing the internet. Most Mathematica functions that provide computable data operate by loading data over the ...
Introduction to Patterns   (Mathematica Tutorial)
Patterns are used throughout Mathematica to represent classes of expressions. A simple example of a pattern is the expression f[x_]. This pattern represents the class of ...
Launching MathLM   (Mathematica Tutorial)
Once installed, MathLM starts running automatically by default each time the machine is rebooted. To start or stop MathLM manually, follow these instructions. It is assumed ...
Lighting and Surface Properties   (Mathematica Tutorial)
With the default option setting Lighting->Automatic, Mathematica uses a simulated lighting model to determine how to color polygons in three-dimensional graphics. Mathematica ...
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