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\[RawStar]   (Mathematica Character Name)
Unicode: 002A. Raw operator. Equivalent to the ordinary ASCII character with code 42. In addition to one-dimensional uses, x^* is by default interpreted as SuperStar[x]. x^* ...
\[RawTab]   (Mathematica Character Name)
Unicode: 0009. Spacing character. Equivalent to the ordinary ASCII character with code 9. Can be entered in strings as ∖t.
\[RawTilde]   (Mathematica Character Name)
Unicode: 007E. Raw operator. Equivalent to the ordinary ASCII character with code 126. In addition to one-dimensional uses, OverscriptBox[x, ~] is by default interpreted as ...
\[RawUnderscore]   (Mathematica Character Name)
Unicode: 005F. Raw operator. Equivalent to the ordinary ASCII character with code 95. OverscriptBox[x, _] is interpreted as OverBar[x]. UnderscriptBox[x, _] is interpreted as ...
\[RawVerticalBar]   (Mathematica Character Name)
Unicode: 007C. Raw operator. Equivalent to the ordinary ASCII character with code 124. Extensible character.
\[RawWedge]   (Mathematica Character Name)
Unicode: 005E. Raw operator. Equivalent to the ordinary ASCII character with code 94. In addition to one-dimensional uses, OverscriptBox[x, ^] is by default interpreted as ...
\[RegisteredTrademark]   (Mathematica Character Name)
Unicode: 00AE. Alias: Esc rtm Esc. Letter-like form. Used as a superscript to indicate a registered trademark such as Mathematica. Typically used only on the first occurrence ...
\[ReturnIndicator]   (Mathematica Character Name)
Unicode: 21B5. Alias: Esc ret Esc. Letter-like form. Representation of the return or newline character on a keyboard. Used in showing how textual input is typed.
\[ReverseDoublePrime]   (Mathematica Character Name)
Unicode: 2036. Alias: Esc `` Esc. Letter-like form.
\[ReverseElement]   (Mathematica Character Name)
Unicode: 220B. Alias: Esc mem Esc. Infix set relation operator. x ∋ y is by default interpreted as ReverseElement[x,y]. Not the same as \[SuchThat].
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