VertexTextureCoordinates is an option for graphics primitives that specifies the texture coordinates to assign to vertices.
BellY
(Built-in Mathematica Symbol) BellY[n, k, {x_1, ..., x n - k + 1}] gives the partial Bell polynomial Y n, k (x_1, ..., x n - k + 1). BellY[n, k, m] gives the generalized partial Bell polynomial of a ...
Newton's method for nonlinear equations is based on a linear approximation so the Newton step is found simply by setting M_k(p)=0, Near a root of the equations, Newton's ...
Numerical integration functions. This finds a numerical approximation to the integral ∫_(0)^∞ e^-x^3 x. Here is the numerical value of the double integral ∫_(-1)^1 dx ...
ConstantArray[c, n] generates a list of n copies of the element c.ConstantArray[c, {n_1, n_2, ...}] generates an n_1*n_2*... array of nested lists containing copies of the ...
Every version of Mathematica is subjected to a large amount of testing before it is released. The vast majority of this testing is done by an automated system that is written ...
DiscreteUniformDistribution[{i_min, i_max}] represents a discrete uniform distribution over the integers from i_min to i_max.DiscreteUniformDistribution[{{i_min, i_max}, ...
QuotientRemainder[m, n] gives a list of the quotient and remainder from division of m by n.
Your First Mathematica Calculations Arithmetic Defining Variables
DesignMatrix[{{x_11, x_12, ..., y_1}, {x_21, x_22, ..., y_2}, ...}, {f_1, f_2, ...}, {x_1, x_2, ...}] constructs the design matrix for the linear model \[Beta]_0 + \[Beta]_1 ...