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Introduction to Manipulate   (Mathematica Tutorial)
The single command Manipulate lets you create an astonishing range of interactive applications with just a few lines of input. Manipulate is designed to be used by anyone who ...
ControllerLinking   (Built-in Mathematica Symbol)
ControllerLinking is an option for Manipulate, Graphics3D, Plot3D, and related functions that specifies whether to allow interactive control by external controllers.
Create Animations   (Mathematica How To)
Animations can convey much more information than static displays. The built-in Mathematica functions Animate and ListAnimate provide an immediate way to construct animations ...
Use Built-in Gamepad Support   (Mathematica How To)
Mathematica supports using joysticks, gamepads, 3D mice, and all other controller devices that follow the HID specification. In fact, in many cases, there is zero setup ...
ControlActive   (Built-in Mathematica Symbol)
ControlActive[act, norm] evaluates to act if a control that affects act is actively being used, and to norm otherwise.
Introduction to Dynamic   (Mathematica Tutorial)
This tutorial describes the principles behind Dynamic, DynamicModule, and related functions, and goes into detail about how they interact with each other and with the rest of ...
ImageSizeAction   (Built-in Mathematica Symbol)
ImageSizeAction is an option for Pane and related constructs that specifies what to do if the specified ImageSize setting does not match the size of the contents.
file.nb   (Mathematica File)
file.nb is a Mathematica notebook file.
3D Graphics Options   (Mathematica Guide)
Mathematica allows you to treat abstract 3D graphics using familiar physical metaphors. It provides not only real-time 3D manipulation, but also detailed programmatic control ...
ControllerManipulate   (Built-in Mathematica Symbol)
ControllerManipulate[expr, {u, u_min, u_max}] generates a version of expr set up to allow interactive manipulation of the value of u using an external controller ...
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