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\[THacek]   (Mathematica Character Name)
Unicode: 0165. Alias: Esc tv Esc. Letter. Included in ISO Latin-2.
\[Theta]   (Mathematica Character Name)
Unicode: 03B8. Aliases: Esc th Esc, Esc theta Esc, Esc q Esc. Greek letter. Not the same as \[DiscreteRatio].
\[ThinSpace]   (Mathematica Character Name)
Unicode: 2009. Alias: Esc ␣␣  Esc. Spacing character. Width: 3/18 em. Interpreted by default just like an ordinary \[RawSpace].
\[TildeEqual]   (Mathematica Character Name)
Unicode: 2243. Alias: Esc ~= Esc. Infix similarity operator. x ≃ y is by default interpreted as TildeEqual[x,y]. Used to mean approximately or asymptotically equal. Also used ...
\[Tilde]   (Mathematica Character Name)
Unicode: 223C. Alias: Esc ~ Esc. Infix similarity operator. x ∼ y is by default interpreted as Tilde[x,y]. Used in mathematics for many notions of similarity or equivalence. ...
\[Times]   (Mathematica Character Name)
Unicode: 00D7. Alias: Esc * Esc. Infix operator with built-in evaluation rules. x × y is by default interpreted as Times[x,y], which is equivalent to x y or x*y. Not the same ...
\[Union]   (Mathematica Character Name)
Unicode: 22C3. Alias: Esc un Esc. Infix operator with built-in evaluation rules. x ⋃ y is by default interpreted as Union[x,y]. The character ⋃ is sometimes called 'cup'. Not ...
\[UpArrow]   (Mathematica Character Name)
Unicode: 2191. Infix arrow operator. x ↑ y is by default interpreted as UpArrow[x,y]. Sometimes used in mathematics to denote generalization of powers. Used to indicate ...
\[Vee]   (Mathematica Character Name)
Unicode: 22C1. Alias: Esc v Esc. Infix operator. x ⋁ y is by default interpreted as Vee[x,y]. Used to indicate various notions of joining, and as a dual of \[Wedge]. Not the ...
\[VerticalBar]   (Mathematica Character Name)
Unicode: 2223. Alias: Esc ␣| Esc. Infix operator. x  y is by default interpreted as VerticalBar[x,y]. Used in mathematics to indicate that x divides y. Also sometimes called ...
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