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WindowStatusArea   (Built-in Mathematica Symbol)
WindowStatusArea is a notebook option that specifies what should appear in the status area in the frame of the window used to display the notebook.
FlipView   (Built-in Mathematica Symbol)
FlipView[{expr_1, expr_2}] represents an object which flips between displaying expr_1 and expr_2 each time it is clicked.FlipView[{expr_1, expr_2, ...}] cyclically flips ...
$IgnoreEOF   (Built-in Mathematica Symbol)
$IgnoreEOF specifies whether Mathematica should terminate when it receives an end-of-file character as input.
VertexOutDegree   (Built-in Mathematica Symbol)
VertexOutDegree[g] gives the list of vertex out-degrees for all vertices in the graph g.VertexOutDegree[g, v] gives the vertex out-degree for the vertex v.
ControllerMethod   (Built-in Mathematica Symbol)
ControllerMethod is an option for Manipulate, Graphics3D, Plot3D, and related functions that specifies the default way that controls on an external controller device should ...
ShrinkingDelay   (Built-in Mathematica Symbol)
ShrinkingDelay is an option for dynamic objects that specifies how long to delay before shrinking the size of the region in which the object is displayed to the actual size ...
SynchronousInitialization   (Built-in Mathematica Symbol)
SynchronousInitialization is an option for Manipulate, DynamicModule, and related functions that specifies whether or not to evaluate the expression given as the setting for ...
PopupView   (Built-in Mathematica Symbol)
PopupView[{expr_1, expr_2, ...}] represents an object which displays as a popup menu whose items are the expr_i.PopupView[{expr_1, expr_2, ...}, i] makes the i\[Null]^th ...
ControllerLinking   (Built-in Mathematica Symbol)
ControllerLinking is an option for Manipulate, Graphics3D, Plot3D, and related functions that specifies whether to allow interactive control by external controllers.
Create Animations   (Mathematica How To)
Animations can convey much more information than static displays. The built-in Mathematica functions Animate and ListAnimate provide an immediate way to construct animations ...
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