Unicode: F762. Uninterpretable element. n is used on output to indicate n omitted pieces in an expression obtained from Short or Shallow. \[RightSkeleton] indicates the ...
\[Rule]
(Mathematica Character Name) Unicode: F522. Alias: Esc -> Esc. Infix operator with built-in evaluation rules. x y is by default interpreted as x->y or Rule[x,y]. x y z groups as x (y z). ...
Unicode: F527. Alias: Esc spl Esc. Letter-like form. Used to indicate where the current selection should be inserted when the contents of a button are pasted by ...
Unicode: 266F. Letter-like form. Used to denote musical notes. Sometimes used in mathematical notation, typically to indicate some form of numbering or indexing. Not the same ...
Unicode: 2043. Uninterpretable element. ⁃ name ⁃ is used on output to indicate an expression that has head name, but whose arguments will not explicitly be given. ...
\[Sqrt]
(Mathematica Character Name) Unicode: 221A. Alias: Esc sqrt Esc. Prefix operator with built-in evaluation rules. √ x is by default interpreted as Sqrt[x]. Ctrl+@, Ctrl+2 or ∖@ yields a complete SqrtBox ...
Unicode: F520. Alias: Esc sq Esc. Prefix operator. x is by default interpreted as Square[x]. Used in mathematical physics to denote the d'Alembertian operator. Sometimes ...
\[Star]
(Mathematica Character Name) Unicode: 22C6. Alias: Esc star Esc. Infix operator. x ⋆ y is by default interpreted as Star[x,y]. Used to denote convolution and generalized forms of multiplication. ...
Unicode: 03DB. Aliases: Esc sti Esc, Esc stigma Esc. Special Greek letter. Appeared between ϵ and ζ in early Greek alphabet; used for Greek numeral 6. Not the same as ...
Unicode: 220D. Alias: Esc st Esc. Infix operator. x ∍ y is by default interpreted as SuchThat[x,y]. x ∍ y ∍ z groups as x ∍ (y ∍ z). Not the same as \[ReverseElement].