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\[RawUnderscore]   (Mathematica Character Name)
Unicode: 005F. Raw operator. Equivalent to the ordinary ASCII character with code 95. OverscriptBox[x, _] is interpreted as OverBar[x]. UnderscriptBox[x, _] is interpreted as ...
\[RawVerticalBar]   (Mathematica Character Name)
Unicode: 007C. Raw operator. Equivalent to the ordinary ASCII character with code 124. Extensible character.
\[ReverseDoublePrime]   (Mathematica Character Name)
Unicode: 2036. Alias: Esc `` Esc. Letter-like form.
\[ReverseElement]   (Mathematica Character Name)
Unicode: 220B. Alias: Esc mem Esc. Infix set relation operator. x ∋ y is by default interpreted as ReverseElement[x,y]. Not the same as \[SuchThat].
\[ReverseEquilibrium]   (Mathematica Character Name)
Unicode: 21CB. Infix arrow-like operator. x ⇋ y is by default interpreted as ReverseEquilibrium[x,y]. Extensible character.
\[ReversePrime]   (Mathematica Character Name)
Unicode: 2035. Alias: Esc ` Esc. Letter-like form. Used in an overscript position as a grave accent.
\[ReverseUpEquilibrium]   (Mathematica Character Name)
Unicode: 296F. Infix arrow-like operator. x ⥯ y is by default interpreted as ReverseUpEquilibrium[x,y]. Extensible character.
\[Rho]   (Mathematica Character Name)
Unicode: 03C1. Aliases: Esc r Esc, Esc rho Esc. Greek letter.
\[RightAngle]   (Mathematica Character Name)
Unicode: 221F. Letter-like form. Used in geometry to indicate a right angle, as in the symbol ∟ ABC.
\[RightArrowBar]   (Mathematica Character Name)
Unicode: 21E5. Infix arrow operator. x ⇥ y is by default interpreted as RightArrowBar[x,y]. Used in mathematics to indicate an epimorphism. Sometimes used to indicate a tab. ...
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