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\[InvisibleApplication]   (Mathematica Character Name)
Unicode: F76D. Alias: Esc @ Esc. Structural element with built-in meaning. \[InvisibleApplication] is by default not visible on display, but is interpreted as function ...
\[InvisibleComma]   (Mathematica Character Name)
Unicode: F765. Alias: Esc , Esc. Structural element with built-in meaning. \[InvisibleComma] is by default not visible on display, but is interpreted on input as an ordinary ...
\[InvisibleSpace]   (Mathematica Character Name)
Unicode: F360. Alias: Esc is Esc. Spacing character. \[InvisibleSpace] is by default not visible on display, but is interpreted on input as an ordinary space. ...
\[Koppa]   (Mathematica Character Name)
Unicode: 03DF. Aliases: Esc ko Esc, Esc koppa Esc. Special Greek letter. Analogous to English q. Appeared between π and ρ in early Greek alphabet; used for Greek numeral 90.
\[LeftDoubleBracketingBar]   (Mathematica Character Name)
Unicode: F605. Alias: Esc l|| Esc. Matchfix operator.  x  is by default interpreted as DoubleBracketingBar[x]. Used in mathematics to indicate taking a norm. Sometimes used ...
\[LeftGuillemet]   (Mathematica Character Name)
Unicode: 00AB. Alias: Esc g<< Esc. Letter-like form. Used as opening quotation marks in languages such as Spanish. Not the same as \[LessLess]. Not the same as ...
\[LeftModified]   (Mathematica Character Name)
Unicode: F76B. Alias: Esc [ Esc. Letter-like form. Used in documenting control and command characters. key\[LeftModified]char\[RightModified] is used to indicate that char ...
\[LessEqual]   (Mathematica Character Name)
Unicode: 2264. Alias: Esc <= Esc. Infix operator with built-in evaluation rules. x ≤ y is by default interpreted as LessEqual[x,y].
\[LongEqual]   (Mathematica Character Name)
Unicode: F7D9. Infix operator with built-in evaluation rules. x  y is by default interpreted as Equal[x,y] or x==y. \[LongEqual] is drawn longer than \[RawEqual]. Used as an ...
\[LongRightArrow]   (Mathematica Character Name)
Unicode: 27F6. Alias: Esc --> Esc. Infix arrow operator. x ⟶ y is by default interpreted as LongRightArrow[x,y]. Not the same as \[Rule].
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