Unicode: 21D2. Alias: Esc ␣=> Esc. Infix arrow operator. x ⇒ y is by default interpreted as DoubleRightArrow[x,y]. Used in mathematics to indicate various strong forms of ...
Unicode: F603. Alias: Esc l| Esc. Matchfix operator. x is by default interpreted as BracketingBar[x]. Used in mathematics to indicate absolute value (Abs), determinant ...
Unicode: 301A. Alias: Esc [[ Esc. Compound operator with built-in evaluation rules. m〚i,j,… 〛 is by default interpreted as Part[m,i,j,…]. Sometimes used in mathematics to ...
Unicode: F604. Alias: Esc r| Esc. Matchfix operator. x is by default interpreted as BracketingBar[x]. Used in mathematics to indicate absolute value (Abs), determinant ...
\[Star]
(Mathematica Character Name) Unicode: 22C6. Alias: Esc star Esc. Infix operator. x ⋆ y is by default interpreted as Star[x,y]. Used to denote convolution and generalized forms of multiplication. ...
Unicode: 22C0. Alias: Esc ^ Esc. Infix operator. x ⋀ y is by default interpreted as Wedge[x,y]. Used to mean wedge or exterior product and other generalized antisymmetric ...
NumericQ[expr] gives True if expr is a numeric quantity, and False otherwise.
void MLReleaseUTF16String (MLINK link, const unsigned short *s, int len) disowns memory allocated by MLGetUTF16String() to store the UTF-16 encoded string s.
void MLReleaseUTF8String (MLINK link, const unsigned char *s, int len) disowns memory allocated by MLGetUTF8String()to store the UTF-8 encoded string s.
int MLGetReal (MLINK link, double *x) gets a floating-point number from the MathLink connection specified by link and stores it in x.