represents a filled prism connecting the triangles and .
- Prism can be used as a geometric region and a graphics primitive.
- Prism represents a filled polyhedron given by the polygon faces , , , , and .
- Prism can be used in Graphics3D.
- In graphics, the points can be Scaled and Dynamic expressions.
- Graphics rendering is affected by directives such as FaceForm, EdgeForm, Opacity, Texture, and color.
- The following options and settings can be used in graphics:
VertexColors Automatic vertex colors to be interpolated VertexNormals Automatic effective vertex normals for shading VertexTextureCoordinates None coordinates for textures
Introduced in 2014