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BezierCurve
BUILT-IN MATHEMATICA SYMBOL
BezierCurve
BezierCurve[{pt1, pt2, ...}]
is a graphics primitive that represents a Bézier curve with control points
.
Details and OptionsDetails and Options
- BezierCurve can be used in both Graphics and Graphics3D (two- and three-dimensional graphics).
- The positions of control points can be specified either in ordinary coordinates as
or
, or in scaled coordinates as Scaled[{x, y}] or Scaled[{x, y, z}]. - In two dimensions, Offset and ImageScaled can be used to specify coordinates.
- BezierCurve by default represents a composite cubic Bézier curve.
- SplineDegree->d specifies that the underlying polynomial basis should have maximal degree d.
- With SplineDegree->d, BezierCurve with d+1 control points yields a simple degree-d Bézier curve. With fewer control points, a lower-degree curve is generated. With more control points, a composite Bézier curve is generated. »
- Curve thickness can be specified using Thickness or AbsoluteThickness, as well as Thick and Thin. »
- Curve dashing can be specified using Dashing or AbsoluteDashing, as well as Dashed, Dotted, etc. »
- Curve shading or coloring can be specified using CMYKColor, GrayLevel, Hue, Opacity, or RGBColor. »
- Individual coordinates and lists of coordinates in BezierCurve can be Dynamic objects.
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