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RGBColor
ColorFunction
Specularity
Lighting
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3D Graphics Options
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Graphics Directives
New in 6.0: Graphics Primitives & Directives
New in 6.0: Visualization & Graphics
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Glow
Glow
[
col
]
is a graphics directive which specifies that surfaces of 3D graphics objects which follow are to be taken to glow with color
col
.
Glow
[]
specifies that there is no glow.
MORE INFORMATION
Glow is added to diffuse and specular reflection components to determine the final rendered color of a surface.
Glow is a color component independent of simulated illumination.
Glow
[]
is equivalent to
Glow
[
Black
]
.
A surface can be specified as having an absolute color
col
by giving the combination of directives
Glow
[
col
]
,
Black
and
Specularity
[0]
.
EXAMPLES
CLOSE ALL
Basic Examples
(1)
Cylinder that glows red, but has a black surface that reflects no light:
In[1]:=
Out[1]=
Scope
(2)
Applications
(2)
Possible Issues
(1)
SEE ALSO
RGBColor
ColorFunction
Specularity
Lighting
MORE ABOUT
3D Graphics Options
Colors
Graphics Directives
New in 6.0: Graphics Primitives & Directives
New in 6.0: Visualization & Graphics
New in 6
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