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BUILT-IN MATHEMATICA SYMBOL
Rotate
Rotate[g,
]
represents 2D graphics primitives or any other objects g rotated counterclockwise by
radians about the center of their bounding box.
Rotate[g,
, {x, y}]
rotates about the point
.
Rotate[g, {u, v}]
rotates around the origin, transforming the 2D or 3D vector u to v.
Rotate[g,
, w]
rotates 3D graphics primitives by
radians around the 3D vector w anchored at the origin.
Rotate[g,
, w, p]
rotates around the 3D vector w anchored at p.
Rotate[g,
, {u, v}]
rotates by angle
in the plane spanned by 3D vectors u and v.
Details and OptionsDetails and Options
Degree or
° specifies an angle in degrees. - If Rotate appears outside a graphic, the object g in Rotate[g,
] etc. can be any expression. - You can specify special points such as {Left, Bottom} within the bounding box for g.
- The x position can be specified as Left, Center, or Right; the y position as Bottom, Center, or Top.
- If Rotate appears within a graphic, the coordinates
are taken to be in the coordinate system of the graphic. - If Rotate appears outside a graphic, the coordinates
are taken to run from
to
across the bounding box of the object being rotated. - Rotate[g,
] is equivalent to Rotate[g,
, {Center, Center}]. - For objects specified with scaled coordinates Scaled[{x, y}], Rotate effectively applies its transformation to the corresponding ordinary coordinates.
- If Rotate appears inside a graphic, Normal[expr] if possible replaces all Rotate[gi, ...] constructs by versions of the
in which the coordinates have explicitly been transformed.
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