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SOLUTIONS
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BUILT-IN MATHEMATICA SYMBOL
TextureCoordinateScaling
TextureCoordinateScaling
is an option to Plot3D and similar functions that specifies whether arguments supplied to a texture coordinate function should be scaled to lie between
and
.
DetailsDetails
- The usual default setting is TextureCoordinateScaling->True.
- With TextureCoordinateScaling->False, original unscaled values are fed to the texture coordinate function.
- TextureCoordinateScaling->{s1, s2, ...} takes
to specify whether to scale argument i of the texture coordinate function. - Scaling is done so as to make the minimum and maximum values of all variables lie between 0 and 1.
ExamplesExamplesopen allclose all
Basic Examples (2)Basic Examples (2)
Parameters to TextureCoordinateFunction are normally scaled to be between 0 and 1:
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