|
|
||
|
|
| Sony Wave64 audio format. Promoted under the name Sony Pictures Digital Wave 64. Designed to overcome the 4 GB file size limit of the Microsoft WAV format. Binary file format. Similar to the Microsoft RIFF/WAV format. Typically stores uncompressed sampled audio as pulse-code modulation (PCM) data. Also supports several codecs for compressed audio. Supports arbitrary sampling frequency, arbitrary number of channels, and arbitrary bit depth. Developed by Sonic Foundry, maintained by Sony. |
| "Elements" | list of elements and options available in this file | |
| "Rules" | full list of rules for each element and option | |
| "Options" | list of rules for options, properties and settings |
| "Data" | raw audio samples, given as a list of lists of real numbers, each sublist representing an individual audio channel | |
| "SampledSoundList" | Wave64 file given as SampledSoundList | |
| "Sound" | Wave64 file represented as a Sound object |
| SampleRate | Automatic | number of amplitude samples per second for each channel |
| "AudioChannels" | Automatic | the number of audio channels in the file | |
| "AudioEncoding" | "Integer16" | how samples are encoded |
| "UnsignedInteger8" | Unsigned 8-bit PCM | |
| "Integer16" | 16-bit PCM | |
| "Integer24" | 24-bit PCM | |
| "Integer32" | 32-bit PCM | |
| "Real32" | 32-bit IEEE floating point | |
| "Real64" | 64-bit IEEE floating point | |
| "aLaw" | a-Law 4-bit PCM (ITU-T G.711) | |
| "uLaw" | ||
| "IMA-ADPCM" | IMA 4-bit ADPCM | |
| "MS-ADPCM" | Microsoft 4-bit ADPCM | |
| "GSM610" | GSM 6.10 codec (ETSI 6.10 standard) |
| © 2008 Wolfram Research, Inc. |