Angle 2D/3D• In Modeler2D, Angle[vector] returns the direction angle of vector relative to the global X axis. • Angle is also an option for Bar, Revolve, Sphere, Torus, and Wheel to specify the range of the revolution angle. Angle->{a, b} revolves the object from a to b radians. • In Modeler2D, Angle[bnum, lpnt] is interpreted as Angle[Vector[bnum, lpnt]]. • Other Angle[args, ...] instances are interpreted as Angle[Line[args]]. • Angle->number is equivalent to Angle->{0, number}. • The default setting is Angle->{0, 2}. • See also: Direction, Faces, ProjectedAngle, Rotation. Further Examples Load the Modeler2D package and define a simple model. Here is the direction angle of the local Y axis of the link body.
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See HelpModel2D.
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