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Functions
- CreateUnityBoxCollider
- CreateUnityCapsuleCollider
- CreateUnityCharacterController
- CreateUnityCharacterJoint
- CreateUnityCloth
- CreateUnityConfigurableJoint
- CreateUnityConstantForce
- CreateUnityFixedJoint
- CreateUnityHingeJoint
- CreateUnityMeshCollider
- CreateUnityRigidbody
- CreateUnitySphereCollider
- CreateUnitySpringJoint
- CreateUnityTerrainCollider
- CreateUnityWheelCollider
- DeleteUnityBoxCollider
- DeleteUnityCapsuleCollider
- DeleteUnityCharacterController
- DeleteUnityCharacterJoint
- DeleteUnityCloth
- DeleteUnityConfigurableJoint
- DeleteUnityConstantForce
- DeleteUnityFixedJoint
- DeleteUnityHingeJoint
- DeleteUnityMeshCollider
- DeleteUnityRigidbody
- DeleteUnitySphereCollider
- DeleteUnitySpringJoint
- DeleteUnityTerrainCollider
- DeleteUnityWheelCollider
- UnityBoxCollider
- UnityBoxColliderQ
- UnityCapsuleCollider
- UnityCapsuleColliderQ
- UnityCharacterController
- UnityCharacterControllerQ
- UnityCharacterJoint
- UnityCharacterJointQ
- UnityCloth
- UnityClothQ
- UnityConfigurableJoint
- UnityConfigurableJointQ
- UnityConstantForce
- UnityConstantForceQ
- UnityFixedJoint
- UnityFixedJointQ
- UnityHingeJoint
- UnityHingeJointQ
- UnityMeshCollider
- UnityMeshColliderQ
- UnityRigidbody
- UnityRigidbodyQ
- UnitySphereCollider
- UnitySphereColliderQ
- UnitySpringJoint
- UnitySpringJointQ
- UnityTerrainCollider
- UnityTerrainColliderQ
- UnityWheelCollider
- UnityWheelColliderQ
- Related Guides
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-
Functions
- CreateUnityBoxCollider
- CreateUnityCapsuleCollider
- CreateUnityCharacterController
- CreateUnityCharacterJoint
- CreateUnityCloth
- CreateUnityConfigurableJoint
- CreateUnityConstantForce
- CreateUnityFixedJoint
- CreateUnityHingeJoint
- CreateUnityMeshCollider
- CreateUnityRigidbody
- CreateUnitySphereCollider
- CreateUnitySpringJoint
- CreateUnityTerrainCollider
- CreateUnityWheelCollider
- DeleteUnityBoxCollider
- DeleteUnityCapsuleCollider
- DeleteUnityCharacterController
- DeleteUnityCharacterJoint
- DeleteUnityCloth
- DeleteUnityConfigurableJoint
- DeleteUnityConstantForce
- DeleteUnityFixedJoint
- DeleteUnityHingeJoint
- DeleteUnityMeshCollider
- DeleteUnityRigidbody
- DeleteUnitySphereCollider
- DeleteUnitySpringJoint
- DeleteUnityTerrainCollider
- DeleteUnityWheelCollider
- UnityBoxCollider
- UnityBoxColliderQ
- UnityCapsuleCollider
- UnityCapsuleColliderQ
- UnityCharacterController
- UnityCharacterControllerQ
- UnityCharacterJoint
- UnityCharacterJointQ
- UnityCloth
- UnityClothQ
- UnityConfigurableJoint
- UnityConfigurableJointQ
- UnityConstantForce
- UnityConstantForceQ
- UnityFixedJoint
- UnityFixedJointQ
- UnityHingeJoint
- UnityHingeJointQ
- UnityMeshCollider
- UnityMeshColliderQ
- UnityRigidbody
- UnityRigidbodyQ
- UnitySphereCollider
- UnitySphereColliderQ
- UnitySpringJoint
- UnitySpringJointQ
- UnityTerrainCollider
- UnityTerrainColliderQ
- UnityWheelCollider
- UnityWheelColliderQ
- Related Guides
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Functions
Physics Components
Physics components allow game objects to accelerate correctly and be affected by collisions and other forces. Adding physics components to game objects can give them the dynamics of a vehicle or even fabric. However, physics components will not move game objects on their own. The Wolfram Language allows scenes to be represented in a symbolic form that can be manipulated immediately.
Rigidbody Component
UnityRigidbody — represents a rigidbody
UnityRigidbodyQ — test whether an object is a rigidbody
CreateUnityRigidbody — create a rigidbody
DeleteUnityRigidbody — delete a rigidbody
Box Collider Component
UnityBoxCollider — represents a box collider
UnityBoxColliderQ — test whether an object is a box collider
CreateUnityBoxCollider — create a box collider
DeleteUnityBoxCollider — delete a box collider
Sphere Collider Component
UnitySphereCollider — represents a sphere collider
UnitySphereColliderQ — test whether an object is a sphere collider
CreateUnitySphereCollider — create a sphere collider
DeleteUnitySphereCollider — delete a sphere collider
Capsule Collider Component
UnityCapsuleCollider — represents a capsule collider
UnityCapsuleColliderQ — test whether an object is a capsule collider
CreateUnityCapsuleCollider — create a capsule collider
DeleteUnityCapsuleCollider — delete a capsule collider
Mesh Collider Component
UnityMeshCollider — represents a mesh collider
UnityMeshColliderQ — test whether an object is a mesh collider
CreateUnityMeshCollider — create a mesh collider
DeleteUnityMeshCollider — delete a mesh collider
Terrain Collider Component
UnityTerrainCollider — represents a terrain collider
UnityTerrainColliderQ — test whether an object is a terrain collider
CreateUnityTerrainCollider — create a terrain collider
DeleteUnityTerrainCollider — delete a terrain collider
Wheel Collider Component
UnityWheelCollider — represents a wheel collider
UnityWheelColliderQ — test whether an object is a wheel collider
CreateUnityWheelCollider — create a wheel collider
DeleteUnityWheelCollider — delete a wheel collider
Character Controller Component
UnityCharacterController — represents a character controller
UnityCharacterControllerQ — test whether an object is a character controller
CreateUnityCharacterController — create a character controller
DeleteUnityCharacterController — delete a character controller
Character Joint Component
UnityCharacterJoint — represents a character joint
UnityCharacterJointQ — test whether an object is a character joint
CreateUnityCharacterJoint — create a character joint
DeleteUnityCharacterJoint — delete a character joint
Configurable Joint Component
UnityConfigurableJoint — represents a configurable joint
UnityConfigurableJointQ — test whether an object is a configurable joint
CreateUnityConfigurableJoint — create a configurable joint
DeleteUnityConfigurableJoint — delete a configurable joint
Fixed Joint Component
UnityFixedJoint — represents a fixed joint
UnityFixedJointQ — test whether an object is a fixed joint
CreateUnityFixedJoint — create a fixed joint
DeleteUnityFixedJoint — delete a fixed joint
Hinge Joint Component
UnityHingeJoint — represents a hinge joint
UnityHingeJointQ — test whether an object is a hinge joint
CreateUnityHingeJoint — create a hinge joint
DeleteUnityHingeJoint — delete a hinge joint
Spring Joint Component
UnitySpringJoint — represents a spring joint
UnitySpringJointQ — test whether an object is a spring joint
CreateUnitySpringJoint — create a spring joint
DeleteUnitySpringJoint — delete a spring joint
Cloth Component
UnityCloth — represents a cloth
UnityClothQ — test whether an object is a cloth
CreateUnityCloth — create a cloth
DeleteUnityCloth — delete a cloth
Constant Force Component
UnityConstantForce — represents a constant force
UnityConstantForceQ — test whether an object is a constant force
CreateUnityConstantForce — create a constant force
DeleteUnityConstantForce — delete a constant force