UnityLink`
UnityLink`

UnityAnimatorQ

UnityAnimatorQ [obj]

gives True if obj is a valid UnityAnimator object, and False otherwise.

Examples

Basic Examples  (1)

Load the package and open a project:

Test whether an expression is a UnityAnimator:

Delete the object:

Wolfram Research (2019), UnityAnimatorQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityAnimatorQ.html.

Text

Wolfram Research (2019), UnityAnimatorQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityAnimatorQ.html.

CMS

Wolfram Language. 2019. "UnityAnimatorQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityAnimatorQ.html.

APA

Wolfram Language. (2019). UnityAnimatorQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityAnimatorQ.html

BibTeX

@misc{reference.wolfram_2022_unityanimatorq, author="Wolfram Research", title="{UnityAnimatorQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityAnimatorQ.html}", note=[Accessed: 16-June-2026 ]}

BibLaTeX

@online{reference.wolfram_2022_unityanimatorq, organization={Wolfram Research}, title={UnityAnimatorQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityAnimatorQ.html}, note=[Accessed: 16-June-2026 ]}