UnityLink`
UnityLink`

UnityAudioClipQ

UnityAudioClipQ [obj]

obj が有効なUnityAudioClipオブジェクトであれば,Trueを与える.そうでなければ,Falseを与える.

例題

  (1)

パッケージをロードし,プロジェクトを開く:

式がUnityAudioClipかどうかをテストする:

オブジェクトを削除する:

Wolfram Research (2019), UnityAudioClipQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityAudioClipQ.html.

テキスト

Wolfram Research (2019), UnityAudioClipQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityAudioClipQ.html.

CMS

Wolfram Language. 2019. "UnityAudioClipQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityAudioClipQ.html.

APA

Wolfram Language. (2019). UnityAudioClipQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityAudioClipQ.html

BibTeX

@misc{reference.wolfram_2022_unityaudioclipq, author="Wolfram Research", title="{UnityAudioClipQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityAudioClipQ.html}", note=[Accessed: 21-December-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unityaudioclipq, organization={Wolfram Research}, title={UnityAudioClipQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityAudioClipQ.html}, note=[Accessed: 21-December-2024 ]}