UnityLink`
UnityLink`

UnityPlatformEffector2DQ

UnityPlatformEffector2DQ [obj]

obj が有効なUnityPlatformEffector2DオブジェクトであればTrueを,そうでなければFalseを与える.

例題

  (1)

パッケージをロードし,プロジェクトを開く:

式がUnityPlatformEffector2Dかどうかをテストする:

オブジェクトを削除する:

Wolfram Research (2019), UnityPlatformEffector2DQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityPlatformEffector2DQ.html.

テキスト

Wolfram Research (2019), UnityPlatformEffector2DQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityPlatformEffector2DQ.html.

CMS

Wolfram Language. 2019. "UnityPlatformEffector2DQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityPlatformEffector2DQ.html.

APA

Wolfram Language. (2019). UnityPlatformEffector2DQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityPlatformEffector2DQ.html

BibTeX

@misc{reference.wolfram_2022_unityplatformeffector2dq, author="Wolfram Research", title="{UnityPlatformEffector2DQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityPlatformEffector2DQ.html}", note=[Accessed: 14-February-2025 ]}

BibLaTeX

@online{reference.wolfram_2022_unityplatformeffector2dq, organization={Wolfram Research}, title={UnityPlatformEffector2DQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityPlatformEffector2DQ.html}, note=[Accessed: 14-February-2025 ]}