Export a Geometric Region
Regions can be exported directly into Unity.
To a Game Object...
Export a region as a game object with the necessary components to render it:
To a Mesh...
Export a region as a mesh object that can be used by MeshFilter and MeshCollider components:
- Unity only supports triangle meshes, therefore continuous regions are discritized and triangulated before being exported to Unity.
To an Asset...
Export a region as an asset:
- Meshes must be saved to the Assets folder in order to be used in a built Unity application or to be referenced across multiple scenes.