WOLFRAM SYSTEM MODELER
PartialVectorInterface for 3D animation of a vector quantity (force, torque etc) |
SystemModel["Modelica.Utilities.Internal.PartialModelicaServices.Animation.PartialVector"]
This information is part of the Modelica Standard Library maintained by the Modelica Association.
This model is documented at Modelica.Mechanics.MultiBody.Visualizers.Advanced.Vector.
quantity |
Value: Types.VectorQuantity.Force Type: VectorQuantity Description: Quantity of the coordinates |
---|
R |
Default Value: Frames.nullRotation() Type: Orientation Description: Orientation object to rotate the world frame into the vector frame |
---|---|
r |
Default Value: {0, 0, 0} Type: Position[3] (m) Description: Position vector from origin of world frame to origin of vector frame, resolved in world frame |
coordinates |
Default Value: {0, 0, 0} Type: Real[3] Description: Coordinates of the vector resolved in vector frame |
color |
Default Value: Types.Defaults.ArrowColor Type: Color Description: Color of vector |
specularCoefficient |
Default Value: 0.7 Type: SpecularCoefficient Description: Material property describing the reflecting of ambient light (= 0 means, that light is completely absorbed) |
headAtOrigin |
Default Value: false Type: Boolean Description: = true, if the vector is pointing towards the origin of vector frame |
twoHeadedArrow |
Default Value: false Type: Boolean Description: = true, if the arrow has two heads after each other (pointing in the same direction) |
R |
Type: Orientation Description: Orientation object to rotate the world frame into the vector frame |
---|
Modelica.Mechanics.MultiBody.Visualizers.Advanced Visualizing a vector quantity (force, torque, etc.) |