WOLFRAM SYSTEM MODELER

PartialVector

Interface for 3D animation of a vector quantity (force, torque etc)

Wolfram Language

In[1]:=
SystemModel["Modelica.Utilities.Internal.PartialModelicaServices.Animation.PartialVector"]
Out[1]:=

Information

This information is part of the Modelica Standard Library maintained by the Modelica Association.

This model is documented at Modelica.Mechanics.MultiBody.Visualizers.Advanced.Vector.

Parameters (1)

quantity

Value: Types.VectorQuantity.Force

Type: VectorQuantity

Description: Quantity of the coordinates

Inputs (7)

R

Default Value: Frames.nullRotation()

Type: Orientation

Description: Orientation object to rotate the world frame into the vector frame

r

Default Value: {0, 0, 0}

Type: Position[3] (m)

Description: Position vector from origin of world frame to origin of vector frame, resolved in world frame

coordinates

Default Value: {0, 0, 0}

Type: Real[3]

Description: Coordinates of the vector resolved in vector frame

color

Default Value: Types.Defaults.ArrowColor

Type: Color

Description: Color of vector

specularCoefficient

Default Value: 0.7

Type: SpecularCoefficient

Description: Material property describing the reflecting of ambient light (= 0 means, that light is completely absorbed)

headAtOrigin

Default Value: false

Type: Boolean

Description: = true, if the vector is pointing towards the origin of vector frame

twoHeadedArrow

Default Value: false

Type: Boolean

Description: = true, if the arrow has two heads after each other (pointing in the same direction)

Components (1)

R

Type: Orientation

Description: Orientation object to rotate the world frame into the vector frame

Extended by (1)

Vector

Modelica.Mechanics.MultiBody.Visualizers.Advanced

Visualizing a vector quantity (force, torque, etc.)