3D Graphics Options

The Wolfram Language allows you to treat abstract 3D graphics using familiar physical metaphors. It provides not only real-time 3D manipulation, but also detailed programmatic control of features such as orientation, viewing geometry, and lighting, all tightly integrated with the Wolfram Language and real-time dynamic capabilities.

Viewing Geometry

ViewPoint view point relative to the bounding box

ViewCenter, ViewVertical orientation relative to the bounding box

Above  ▪  Below  ▪  Front  ▪  Back  ▪  Left  ▪  Right

ViewVector camera position and orientation in graphics coordinates

ViewRange, ViewAngle camera range of view and opening angle

ViewProjection how to project the graphic onto the screen

ViewMatrix explicit view transformation matrix

SphericalRegion make a graphic rotatable without clipping

RotationAction whether to refit or clip after interactive rotation

Simulated Lighting

Lighting list of light sources

AmbientLight  ▪  DirectionalLight  ▪  PointLight  ▪  SpotLight

Specularity  ▪  Glow  ▪  VertexNormals  ▪  VertexColors

Clipping

ClipPlanes list of planes that clip the graphic

ClipPlanesStyle how to display the clip planes

Box & Axes

Boxed whether to show the bounding box

BoxRatios the shape of the bounding box

BoxStyle  ▪  Axes  ▪  AxesEdge  ▪  AxesStyle  ▪  FaceGrids  ▪  FaceGridsStyle

FrameStyle  ▪  FrameTicksStyle  ▪  GridLinesStyle  ▪  TicksStyle  ▪  LabelStyle