picks out the morphological perimeter of regions of foreground in image.
treats values above t as foreground.
- MorphologicalPerimeter[image, ...] yields a binary image in which pixels considered to be on the morphological perimeter have value 1 and others have value 0.
- The morphological perimeter is defined to consist of foreground pixels that are directly adjacent to the background.
- MorphologicalPerimeter works with binary, grayscale, and multichannel images, as well as real arrays of any rank.
- MorphologicalPerimeter[image] is equivalent to MorphologicalPerimeter[image, 0].
- MorphologicalPerimeter by default treats all eight pixels surrounding a given pixel as adjacent.
- The option setting CornerNeighbors->False treats only the four pixels in the coordinate directions as adjacent.
- MorphologicalPerimeter takes a Padding option. The default setting is Padding->0, corresponding to a black background.
- MorphologicalPerimeter works with Image3D objects.
New in 7 | Last modified in 8