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Three-Dimensional Graphics Directives
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New in 6.0: Graphics Primitives & Directives
New in 6.0: Visualization & Graphics
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Opacity
Opacity
[
a
]
is a graphics directive which specifies that graphical objects which follow are to be displayed, if possible, with opacity
a
.
Opacity
[
a
,
color
]
uses the specified color with opacity
a
.
MORE INFORMATION
Opacity runs from 0 to 1, with 0 representing perfect transparency.
If an opacity
a
object with color
c
1
is placed in front of an object with color
c
2
, the resulting color will be the blend
a
c
1
+(1-
a
)
c
2
.
If red and blue with opacity 0.5 are combined, the result is purple—not black, as it would be with physical monochromatic filters.
»
Opacity
works in both 2D and 3D graphics.
It may take significantly longer to render 3D graphics that involve transparent surfaces.
Graphics that involve transparency may need to be printed as high-resolution bitmaps.
On many computer systems, objects with opacity
a
will appear completely transparent if
a
is too small.
»
EXAMPLES
CLOSE ALL
Basic Examples
(3)
Make a 50% transparent sphere:
In[1]:=
Out[1]=
Plot a see-through surface:
In[1]:=
Out[1]=
Overlapping translucent 2D disks:
In[1]:=
Out[1]=
Scope
(2)
Generalizations & Extensions
(2)
Applications
(3)
Properties & Relations
(6)
Possible Issues
(3)
Neat Examples
(1)
SEE ALSO
RGBColor
GrayLevel
Hue
Blend
Specularity
Glow
WindowOpacity
TUTORIALS
Three-Dimensional Graphics Directives
MORE ABOUT
Colors
Graphics Directives
Graphics Options & Styling
Symbolic Graphics Language
New in 6.0: Graphics Primitives & Directives
New in 6.0: Visualization & Graphics
New in 6
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