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VertexNormals

VertexNormals
is an option for Polygon and GraphicsComplex which specifies the normal directions to assign to vertices of 3D polygons.
  • VertexNormals->{n1, n2, ...} specifies that vertex i of a polygon should have effective normal ni for purposes of shading by simulated lighting.
  • The ni are vectors of the form {vx, vy, vz}. Only the directions of these vectors ever matter; the vectors are in effect automatically normalized to unit length.
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